DOLL Skills Elements

  • Each offensive skill has an element, and its damage value changes depending on its compatibility with the enemy's element.

  • Each element has its own skill characteristics and tendencies.

  • Each DOLL's available skills have an element bias (= good element).


Fire

This element controls fire and flame.

Many of these skills have very powerful firepower, although the attack range is often narrow or focused on a single point. Some skills can create flaming walls, spread fire on the ground, or create continuous damage fields.

Some Condition skills can cause continuous damage, such as Burning.


Water

This element controls ice and water.

Many skills affect a variety of forms. Some skills freeze the target or the field and have freezing status anomalies or icy bonus effects such as slippery floors.

Range + Slow will be the default way to get around.


Wind

This element controls wind and mist.

It has the widest attack range of any element. Many of the physical attacks have range, and many of the magical attacks have tricky abilities, such as using wind to push back an enemy or creating various types of abnormal fog.

Depending on the combination with other skills, it is possible to create unique and powerful combination techniques.


Earth

This element controls earth and minerals.

The main attack skills are those that send various minerals flying and those that strike the ground itself and use its recoil. There are also a wide variety of support skills, such as rock walls that prevent enemies from entering, bogging the ground to impede enemy movement, and summoning defensive golems.

Depending on your ideas, you should be able to create some pretty interesting battles.


Thunder

Many skills, including Random Ranged Attack and Continuous Ranged Attack systems, as well as skills that chain to adjacent enemies, cannot completely control the attack target or range, but if they hit well, they can have superpowerful effects.

State anomalies include those that cause an electrocution state or create damage zones by electrifying the field.

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